74 · T2Bol client content
A pure asset pack — no readme, no scripts, identity recoverable only from its own archive name and contents.
| Ships as | T2BolClientSideContent.zip, 31 MB, 89 files |
| Contents | 1 interior, 5 music tracks, a handful of shapes, ~45 textures for a “mines” interior set, character skins |
| Scripts or GUI | None present |
No readme accompanies this archive, so “T2Bol” is this handbook’s best inference from the archive’s own filename — the contents give no further identifying text.
The asset breakdown: one interior (.dif); five music tracks including bioderm.mp3 and starwolf.mp3;
a handful of shapes (a money bag, billboards, an ammo model); a roughly 45-texture set under
textures/Kmines/ — stone, wood, and metal materials sized for a “mines” interior; and a textures/skins/
set of character reskins — Beagle, Chameleon, Gecko, and Snake bioderm variants, plus matching billboards.
A small texticons/ set rounds it out.
With no scripts/ or gui/ directory anywhere in the archive, this is unambiguously a content pack
rather than a mod with any behaviour of its own — assets meant to be dropped into an existing mod or
mission rather than run on their own. The music track names (bioderm.mp3, starwolf.mp3) suggest it
was built to accompany specific factions or missions, though which ones is not recoverable from the
archive alone.
Related
- Audio — the
AudioProfile/AudioDescriptionsystem this pack’s music would hook into - Armors — the skin/shape binding this pack’s character reskins depend on
- 72 · droc mod — another pure-asset client pack, smaller in scope