59 · Power Edition
The lightest fork in the family, and the best-behaved. 82 % of Construction 0.69a survives byte-identical, nothing is removed, and only 20 base files are modified. Everything else is added alongside.
| Base | Construction 0.69a |
| Scripts | 155 .cs — 90 identical to base (82 %), 20 changed, 45 new, 0 removed |
| Size | 162 files, 3.4 MB |
| Installs as | GameData/Construction/ |
Why the zero matters
Compare the fork family:
| Fork | Identical to 0.69a | Removed |
|---|---|---|
| Power Edition | 82 % | 0 |
| c2kconstruction | 67 % | 0 |
| MooCon 1.7.0 | 62 % | 3 |
| Metallic 1.4 | 38 % | 16 |
| CCM | 34 % | 18 |
| QuantiumX | 8 % | 10 |
Removing nothing and changing only 20 files means Power Edition’s delta against 0.69a is small enough to read in an afternoon. Every other heavy fork in this family is effectively a separate codebase; this one is a patch you could reason about, and — with care — port forward onto a different base.
That is not an accident of scope. Power Edition adds a great deal of content. It just adds it beside the base rather than through it.
What it added
A combat weapons pack
The bulk of the fork. 30-plus files in weapons/ [mod-script]:
ASMDExtra.cs MatrixGun.cs ShockwaveCannon.cs railgun.cs
bomblauncher.cs mp5.cs paintballgun.cs flame.cs / flamer.cs
FireWorks.cs FireworksGun.cs Booster.cs nerfGun.cs / nerfBallLauncher.cs
alongside files named for vanilla weapons — plasma.cs, chaingun.cs, mortar.cs, sniperRifle.cs,
grenadeLauncher.cs, missileLauncher.cs, blaster.cs, disc.cs, shockLance.cs, ELFGun.cs,
targetingLaser.cs, flareGrenade.cs, grenade.cs.
Those last ones are the interesting group. Base Construction is a building mod — combat is de-emphasised and several vanilla weapons are pared back. Power Edition puts the shooter back, restoring and extending the vanilla weapon set on top of the building mod. It is Construction for servers that wanted both.
Because these are new files rather than edits to Construction’s shadowed weapons.cs, they are loaded
additively — the pattern recommended throughout this handbook
(Weapons).
The PowerPack/ tree
A self-contained subsystem in its own directory [mod-script]:
start.cs chatcommands.cs inv.cs foreverzero.cs
stargate.cs door.cs fire.cs ZDS.cs
JetPack.cs To.cs weapvehcode.cs stuf.txt
powerships.cs vehicle_SkyBuilder.cs
vehicle_aircycle.cs vehicle_airtank.cs vehicle_sacycle.cs vehicle_sacycle2.cs
Note start.cs — a single entry point for the whole pack, which is the right shape for an add-on. And
vehicle_SkyBuilder.cs: a flying construction platform, the same idea Metallic reached for with
vehicle_SkyBase.cs (63 · Metallic Construction). Two forks
independently concluded that builders need to work at altitude.
stargate.cs is a teleport system distinct from base Construction’s 40-frequency teleporters.
What this fork teaches
Power Edition is the closest thing in this family to the advice this handbook gives elsewhere:
| Practice | Effect |
|---|---|
| Add files; do not edit base files | 82 % of the base still matches, so upstream fixes remain mergeable |
| Remove nothing | No downstream surprises — everything base Construction documented still exists |
| Group your subsystem in its own directory with an entry script | PowerPack/start.cs is identifiable and removable |
| New content as new files, not edits to shadowed ones | New weapons never touch weapons.cs |
It is worth contrasting with 68 · QuantiumX, which achieves a comparable amount of new content while leaving only 8 % of the base intact. Same family, same base, opposite discipline — and Power Edition is the one you could still do something with.
For someone working on it
- Follow the existing pattern. New weapon → new file in
weapons/. New subsystem → new directory with astart.cs. - Resist editing the 90 untouched base files. That number is the fork’s main asset.
- The registration checklist in
Building systems applies
unchanged, and for weapons specifically see
Ammo and inventory
—
max[],$AmmoIncrement, and$WeaponsHudDataare all still required.
Related
- 58 · The Construction Mod — the 0.69a base and fork-family table
- Weapons — building the weapons this fork is full of
- 68 · QuantiumX — the same job done the opposite way