67 · Atomic Construction
The one fork in this handbook’s Construction family that branches from 0.68a, not 0.69a or 0.70a — maintained by JackTL, from a lineage the credits trace back to “v50a.”
| Version string | $ModVersion = "v1.11 Atomic Edition"; $ModCredits = "Atomic Modding Staff"; [mod-script] |
| Lineage | Closest to 0.68a (35.8% byte-identical) — every other fork in this handbook is closest to 0.69a or 0.70a |
| Against the table’s fixed 0.69a baseline | 24/95 .cs (25.3%) identical, 69 changed, 2 new, 17 removed |
| Latest changelog entry | “0.67 Alpha” |
The readme you’ve already read
Atomic Construction’s readme.txt opens with the identical “BASIC IDEA” passage quoted in
58 · The Construction Mod — “We just like to build stuff… mods like
ninja mod and warped where used to create the wierdest of structures” — carried forward verbatim rather
than rewritten. That inheritance is the readme’s own admission of lineage as much as any fingerprint: this
text travelled from the original mod into a derivative without a single word changed.
Credits
Credits.txt [mod-script]:
“JackTL — For: Maintaining mod from v50a. Construct — For: providing main idea… Lucid — For: Helping me with the code, providing me with a great decontruct gun… DynaBlade — For: His Awesome function librarys.”
DynaBlade’s function library credit matters beyond this one fork: 64 · CCM
independently credits a saveBuilding.cs file to “a joint effort of DynaBlade and JackTL” — the same two
names, in a completely different Construction-family fork. JackTL’s own maintenance trail runs through at
least three forks documented in this handbook: Atomic Construction,
62 · Spirit Construction (Construction Tool registration), and —
most strikingly — Classic Construction, which turns out not
to be a fork of anything at all.
What actually changed
The version history’s most recent entry, “0.67 Alpha,” documents build-currency and turret work rather than the deep architectural changes seen in forks like QuantiumX or MooCon’s later versions [mod-script]:
- “Construction Mod updated to Tribes 2 v0.25034.0.0”
- Added a Missile Rack Turret pack, requiring power, with “dumbfire” and “seeking” fire modes (seeking drains more energy)
- Added “only transmit” and “only receive” modes to the Telepad
- Force-field damage handling fixed for team-damage-off servers
- The Construction Tool now reports an object’s owner when reading its power state
Two new files, firework.cs and GameGui.cs, are purely cosmetic and interface additions — consistent
with 59 of 95 shared-named files carrying small header and branding edits rather than the wholesale
rewrites seen further down this handbook’s fork-deviation spectrum. No scoring or gametype file is among
the changes: Atomic Construction, like Spirit Construction, stays peaceful.
Classic Construction: a footnote, not a fork
A second JackTL-credited folder in this workspace, “Classic Construction,” shares Atomic’s exact readme
and credits files — but fingerprinting shows it is 100% byte-identical to Construction 0.70a, with
zero changed, new, or removed files. Its Version-history.txt is content-identical to 0.70a’s own. The
“Classic” in the name has nothing to do with the Classic mod (no $Classic:: reference exists anywhere in
its scripts) and nothing to do with a real fork — it is an unmodified re-release of 0.70a under a
different label, not separate content this handbook documents on its own page.
Related
- 58 · The Construction Mod — the readme text this fork carries forward unchanged
- 64 · CCM — DynaBlade and JackTL’s other credited joint work
- 62 · Spirit Construction — a lighter-touch peaceful fork, also touching Construction Tool registration