57 · IronSphere RPG (DarkRealmsRPG)
The most heavily transformed mod in this handbook — a 1240-file total-conversion RPG that no longer resembles a Tribes 2 combat game in any respect except the engine underneath it.
| Real product name | DarkRealmsRPG — revealed by its own uninstaller, PROG_NAME=DarkRealmsRPG [mod-script] |
| Ships as | IronSphere, in gamedata/IS/ |
| Creator | JeremyIrons (original creator); Trident_RX (head coder, later creator) [mod-script] |
| Scope | 1240 files: 67 audio, 20 gui, 106 interior prefabs, 2 missions, 24 music tracks, 15 particle sets, 62 scripts, 135 shapes, 791 textures |
| Site | http://TribesRpg.ServeGame.com [mod-script] |
Two names for one project
The mod presents itself as “IronSphere” in its own in-game text, but its Windows uninstaller —
un_DarkrealmsInstall_34048.txt — reveals the product registered under a different name entirely
[mod-script]:
PROG_NAME=DarkRealmsRPG
with launcher scripts named Tribes2RPG_Online.bat, Tribes2RPG_dedicated_server.bat, and
Tribes2RPG_Offline.bat. IronSphere is the mod’s public identity; DarkRealmsRPG is what it called itself
at install time — the kind of discrepancy only a leftover uninstaller log would expose.
Credits
gamedata/IS/IS.txt opens with unusual warmth for a mod readme [mod-script]:
“Welcome and thank you for playing our Tribes2 IronSphere Total Conversion Modification!”
Credits: Goodie, Gul’Dar, HiVoltage, JeremyIrons (original creator), Lone Predator, Scourage (coder), SoulSlayer, Trident_RX (head coder and creator), Toaster (documentation), Twister, Fina (head mapper), Sirsteven (lead tester), and Jardin De Cecile (music score) — a large, role-differentiated team, consistent with the scope of what shipped.
What “total conversion” means here, concretely
gamedata/IS/scripts/ — 62 files — names the systems directly through its own file naming: character
classes (rpgclasses.cs) and races (rpgraces.cs); leveling, stats, health and mana
(rpgstats.cs, rpghp.cs, rpgmana.cs); skills with their own GUI (rpgskills.cs,
rpgSkillGui.cs); inventory and items (rpginventory.cs, rpgitems.cs); an economy with shops
and trade (rpgeconomy.cs, rpgshopscreen.cs, RPGtradeScreen.gui); guilds with their own management
and registration interfaces (rpgguilds.cs, GuildManagementGUI.cs, GuildRegister.cs); player
housing (rpghouse.cs); quests (rpgquest.cs); parties (rpgparty.cs); a jail system
(rpgjail.cs); mining and smithing crafting loops (rpgmining.cs, rpgsmithing.cs); spells
(rpgspells.cs); PvP zones (rpgzones.cs); a day/night time-of-day system (rpgTime.cs); an
in-game admin GUI (RPGadminScreen.gui); and custom AI (aiRPG.cs, aiHunters.cs).
That is a full MMO-lite feature set — character progression, crafting, an economy, guilds, housing, and PvP zones — none of which exists in any form in base Tribes 2 or in any other mod this handbook covers.
The asset investment matches the script scope
106 interior prefabs — towns (one named “Keldrin”), player-class homes, defensive strongholds, mines,
and a boss location named “Minotaur’s Lair.” 791 textures, over three times any other mod surveyed in
this handbook. 24 original music tracks, credited to Jardin De Cecile as a full score rather than a
handful of loops. A single dedicated T2RPG_Worldmap.mis mission anchors the whole persistent world,
rather than a rotation of independent maps — the structural signature of a persistent-world RPG rather
than a match-based shooter.
What this handbook can and cannot verify
The scope above is confirmed structurally — file names, credits, and asset counts are all directly readable. The actual balance and mechanics of the class/skill/economy systems are not analysed here in the depth this handbook gives combat mods elsewhere; a project of this size would need its own multi-page treatment to do that justice, and this section’s purpose is placing it correctly on the deviation spectrum, not exhausting it. It sits at the extreme end deliberately: everything else in sections 32–56 is still recognisably Tribes 2 under new rules. This is not.
Related
- 56 · Powers Mod — a much smaller RPG-class layer, for scale comparison
- 58 · The Construction Mod — the other total conversion in this handbook, building rather than levelling
- 05 · Gameplay Systems — the base AI/gametype conventions this mod builds far beyond