Tribes 2 // Mod Development Handbook GitHub

69 · Dark Ages RPG Con Mod

A monster-pack shooter with an RPG world map, built directly on CCM — the lightest touch in this section.

   
Author Lord Sega, per the credits sign-off [mod-script]
Lineage CCM — 75/164 .cs (45.7%) byte-identical, closest of any baseline (22.0%/18.3%/11.0% for 0.69a/0.68a/0.70a)
Ships as DARPGCon V.86.rar
Scope 21 top-level items, 164 .cs files

Credits confirm the CCM lineage before the fingerprint does

Construction/Credits.txt, inside the archive [mod-script]:

“$The Con Crew$ JackTL, Mostlikely, Construct {They created con…} $CCM Crew$ Dondelium_X, CCM Crew {For a good mod to make DARPGCon.}”

Both Construction’s original team and CCM’s own crew are credited by name before any code is read. Fingerprinting bears it out precisely: 45.7% of this mod’s .cs files are byte-identical to 64 · CCM, against 22.0% or less for any of the three plain Construction baselines — this is a CCM fork, not a Construction fork that happens to resemble CCM.

CCM’s zombie pack, reused by name

The mod’s own readme confirms it directly borrows CCM’s monster system rather than building a new one [mod-script]:

“/monsterpack - Gives you the monster pack, works just like zomb pack in ccm.”

What it adds: a world map and admin spellcasting

Beyond CCM’s inherited combat and building base, Dark Ages RPG Con Mod layers an RPG framing on top — Buildings/Admin/Everworld3.cs and DARPGWorldMap.cs implement a persistent world map, considerably smaller in scope than 57 · IronSphere RPG but built on the same underlying idea of a world rather than a rotation of independent missions.

A bundled document, How to be a host sorcerer.txt, documents an admin “spellcasting” command set [mod-script]:

JTLMeteorStorm(CLIENTID);
zap(CLIENTID.player);

alongside a one-hit “Strict Murder” kill command — administration framed as magic, in keeping with the mod’s dark-fantasy theme, rather than as a conventional admin panel.

  • 64 · CCM — the fork this mod is built on, credited by name in its own files
  • 70 · ACCM — a second, independent CCM-derived combat expansion
  • 57 · IronSphere RPG — a far larger persistent-world RPG, for scale