43 · Revmod2
A Classic-lineage gametype layer carrying an almost entirely rewritten class system, by a modder using
the handle Lexor (www.lexor.tk), active 2002–2004.
| Author | Lexor [mod-script] |
| Lineage | Classic — CTFGame.cs carries Classic-only MPBTSTATION/Tesla scoring, absent from base entirely |
| Distribution | Two near-identical copies in this workspace — see below |
| Distinctive feature | Eight custom player classes replacing the stock armour system |
Two folders, Revmod 2 and revmod2, differ by exactly one file: Revmod 2 additionally bundles a
revmod2_server.zip the other copy lacks. Every .cs and .cs.dso file is otherwise byte-identical
between them — one release, packaged twice.
The gametype layer is Classic’s, confirmed by a scoring system base doesn’t have
scripts/CTFGame.cs declares SCORE_PER_DESTROY_DEP_SENSOR, SCORE_PER_REPAIR_MPBTSTATION,
SCORE_PER_DESTROY_TESLA, and SCORE_PER_DESTROY_SENTRY [mod-script] — the exact scoring-variable
family Classic introduced for its MPB Teleporter station and Tesla coil objects. Vanilla base’s
CTFGame.cs has zero occurrences of MPBTSTATION scoring anywhere. A comment even preserves the
attribution it inherited [mod-script]:
// z0dd - ZOD, 4/24/02. MPB Teleporter
matching Classic 1.1’s own CTFGame.cs almost verbatim, with only a changed point value. Revmod2’s
gametype scoring is Classic’s, carried forward with light edits — its own revision comments date active
work to 2002–2004 ("was 25 but people cplained Lexor 1-26-2004", "RevMod2 Lexor 09-02-2004").
The player layer is not Classic’s at all
Where the gametype scoring is a light Classic edit, the player/class system is close to a ground-up
rewrite. scripts/classes/ replaces the stock three-armour model with eight named classes — brawler,
gearhead, golem, juggie, lite, marksman, medic, spy — each with an _fow variant. Token
analysis of the compiled player.cs.dso and deployables.cs.dso returns poor matches against both base
and Classic (0–4%), which is exactly what a genuine rewrite looks like rather than an edit of either.
A TR2Game.cs stub is present too, but disabled at the source: its DisplayName comment reads "TR2 is
disabled" — likely inherited tooling from the same shared item-naming library that turns up inside
NinjaMod’s file family, rather than evidence of any working Team Rabbit 2 integration here.
Related
- 22 · Capture the Flag — the MPB Teleporter and Tesla scoring this mod inherited from Classic
- 30 · Team Rabbit 2 — the disabled
TR2Game.csstub’s likely origin - 52 · botpilot & Werewolf — a separate mod crediting Lexor for absorbed contributions