62 · Spirit Construction
A light 0.69a-based fork carrying a small novelty-toy pack from two credited contributors — no scoring or gametype file touched, keeping it firmly on the peaceful side of the Construction family.
| Version string | $ModVersion = "RythCon"; [mod-script] |
| Lineage | 140 .cs, 57 identical to 0.69a (41%) — the second-lightest touch in the whole fork family after Power Edition |
| Files touched vs 0.69a | 10 registration-glue files only: chatCommands.cs, ConstructionGame.cs, inventory.cs, inventoryHud.cs, pack.cs, player.cs, server.cs, vehicles/vehicle.cs, weapons/constructionTool.cs, weapons.cs |
| Ships no readme | Identity comes entirely from scripts/Spirit/exec.cs and internal comments |
No readme, no scoring changes
Spirit Construction ships no credits file and no readme — its identity is recoverable only from
scripts/server.cs’s version string and scripts/Spirit/exec.cs, which loads two separate author
subtrees. Of the ten files it touches relative to 0.69a, every one is a registration or glue file — none
of them a scoring, gametype, or combat-relevant script. That is the strongest possible evidence for a
peaceful fork: it would be trivial to add a weapon without touching scoring at all, but this fork
doesn’t even try to.
Two authors, two subtrees
Spirit/exec.cs loads work credited to two separate contributors, each in their own namespaced
directory:
Spirit/DDDX/ — Dark Dragon DX, the same developer credited on
70 · ACCM — contributes SpiritBlackHole.cs and SpiritGraplingTool.cs, plus a
login/chat subsystem (Login.cs, ConsoleStuff.cs, chat/Chat.cs) and a waypoint pack.
Spirit/Synoryth/ — a second author, contributing weather and sky scripting (weatherScript.cs,
skyFunc.cs), a chat-command help system with its own reference document (Bible.cs, Chat/Help.cs,
Chat/chatCommands.cs), a Flak Gun, missile-tail and “Spirit Nuke” particle effects, a shield system, and
a custom shielded bomber variant (vehicles/vehicle_sbomber.cs).
Both subtrees add weapons — a grappling hook, a black-hole gun, a flak gun, a “nuke” — that sound combat-flavoured by name, but none of the ten files touched relative to baseline include scoring or kill-tracking logic. These read as building-adjacent novelty tools (a grappling hook is a mobility aid; a black hole is more plausibly a demolition or terrain-clearing tool in a building context) rather than a genuine reintroduction of PvP — the meaningful line this handbook draws between sections 59–68 and sections 69–71.
Related
- 58 · The Construction Mod — the Construction Tool and
do_not_deleteconvention this fork inherits unmodified - 70 · ACCM — Dark Dragon DX’s other credited work, explicitly combat-focused
- 67 · Atomic Construction — a heavier-touch peaceful fork, for contrast