53 · Pirates of the Caribbean
A small, self-contained custom gametype — one script, one mission, no dependencies beyond base.
| Version | 0.4 [mod-script] |
| Credits | “Concept by Beau, Coding by Red Shifter” [mod-script] |
| Ships as | POTC_v4.vl2 — missions/POTC.mis, terrains/POTC.spn, scripts/POTCGame.cs |
| Scope | Five files total |
The rules
scripts/POTCGame.cs’s header [mod-script]:
Fly a havoc above the high seas
Kill those scurvy dogs on the other team
Havoc-only air combat over water, in the spirit of the vehicle-only aerial gametypes documented at greater
scale in 36 · tac2 — though POTC is a single self-authored gametype file rather
than a maintained mod family. It sets its own $InvBanList entries to restrict loadouts to what the
concept needs, and overrides damageObject for its own scoring.
At five files, POTC is closer to a weekend project than a maintained mod — worth documenting precisely
because it demonstrates how little a genuinely original gametype requires once
Gametypes’s discovery convention is understood: one script named
scripts/POTCGame.cs, and the engine finds it unassisted.
Related
- 36 · tac2 — a much larger, longer-maintained take on vehicle-only aerial combat
- Gametypes — the
scripts/*Game.csdiscovery convention this mod relies on - Turrets and deployables —
$InvBanList, used here to restrict loadouts