Tribes 2 // Mod Development Handbook GitHub

53 · Pirates of the Caribbean

A small, self-contained custom gametype — one script, one mission, no dependencies beyond base.

   
Version 0.4 [mod-script]
Credits “Concept by Beau, Coding by Red Shifter” [mod-script]
Ships as POTC_v4.vl2missions/POTC.mis, terrains/POTC.spn, scripts/POTCGame.cs
Scope Five files total

The rules

scripts/POTCGame.cs’s header [mod-script]:

Fly a havoc above the high seas
Kill those scurvy dogs on the other team

Havoc-only air combat over water, in the spirit of the vehicle-only aerial gametypes documented at greater scale in 36 · tac2 — though POTC is a single self-authored gametype file rather than a maintained mod family. It sets its own $InvBanList entries to restrict loadouts to what the concept needs, and overrides damageObject for its own scoring.

At five files, POTC is closer to a weekend project than a maintained mod — worth documenting precisely because it demonstrates how little a genuinely original gametype requires once Gametypes’s discovery convention is understood: one script named scripts/POTCGame.cs, and the engine finds it unassisted.

  • 36 · tac2 — a much larger, longer-maintained take on vehicle-only aerial combat
  • Gametypes — the scripts/*Game.cs discovery convention this mod relies on
  • Turrets and deployables$InvBanList, used here to restrict loadouts