55 · GibMatch
A standalone combat mod with its own gametype family, by Gibbz (lead, modelling) and supaGu (coding).
| Version | Beta 1.1 (docs), with a later standalone GibMatch13.exe installer present but not run |
| Ships as | -mod gibmatch — docs/Read Me.txt: run with -online -mod gibmatch |
| Lineage | Undetermined — scripts ship as .cs.dso, source not available |
| Scope | 285 files: audio, docs, gui, scripts, shapes, textures, plus a bundled NighFall.vl2 |
The mechanic that names it
The readme explains the mod’s premise directly [community]:
“gibamatch is a bonus awarded to a player at random, after he/she frags a player”
A “gib” bonus, granted stochastically on a kill — the specific hook GibMatchGame.cs is presumably built
around, though the file itself ships only as compiled scripts/GibMatchGame.cs.dso, not source.
Its own gametype family
scripts/ carries four distinct compiled gametypes rather than one: GibMatchGame.cs.dso,
gmTEAMGame.cs.dso, gmCTFGame.cs.dso, and InstaGibGame.cs.dso — a base mode, a team variant, a CTF
variant, and an instagib variant, alongside admin.cs.dso and damageTypes.cs.dso. This is a fuller
gametype family than most single-purpose mods in this section attempt, though — as with
54 · Masters mod — the compiled-only distribution means the mechanics behind
each variant cannot be read directly.
The Beta 1.1 changelog documents an instant-hit railgun among its headline changes, alongside new models, code, textures and sounds credited to the two-person team.
What this handbook cannot verify
As with Masters mod, GibMatch’s actual scoring and gib-bonus logic live only in .dso bytecode in this
capture. What’s confirmed here is structural: the mod’s scope (four gametypes, a full asset pipeline, a
multi-year installer history from Beta 1.1 through a 2010-dated GibMatch13.exe) and its stated central
mechanic, not the mechanic’s implementation.
Related
- 54 · Masters mod — another compiled-only combat mod in this section
- 30 · Team Rabbit 2 — a fully-documented example of a randomised bonus system, for comparison
- Gametypes — the
scripts/*Game.csconvention GibMatch’s four modes follow - TorqueScript — V12 Compiler — the format GibMatch’s
.dsogametypes are written in