41 · Overdrive
The lightest touch in the Classic derivatives — one new ability, layered on an unmodified Classic 1.5.2 install, by a modder using the handle Defender.
| Author | Defender (jackhemphill66@aol.com) [community] |
| Lineage | Classic 1.5.2 — 37/112 .cs (33.0%) byte-identical; 5/112 (4.5%) to Classic 1.1; 1/112 to base |
| Ships as | Classic-T2O/, following Classic’s own install instructions |
| Site | www.tribalcombat.com/tribes2-ultimate/ |
Confirmed Classic 1.5.2 lineage
The mod’s own Info.txt states its foundation plainly [community]:
“Here is my latest test mod for tribes2-ultimate, its built on the classic mod. Its a faster mod, and has new cool weapon effects, new weapons, and more.”
Fingerprinting confirms it precisely: of 112 .cs files, 37 (33.0%) are byte-identical to Classic 1.5.2,
against 4.5% to Classic 1.1 and under 1% to base. The distribution archive even carries Classic’s own
unmodified classic_readme.txt and classic_technical.txt — version 1.5.2, verbatim — bundled alongside
the mod’s own files. The nested folder is literally named Classic-T2O/.
The one new mechanic
scripts/playerOverdrive.cs is the only substantial addition. It defines an energy-gated special ability
[mod-script]:
function ActivateOverdrive(%player)
{
if (%player.getEnergyLevel() < 40)
return;
...
}
Activating costs a flat energy threshold and triggers a small RadiusExplosion tagged with a dedicated
$DamageType::Overdrive, plus its own sound and particle datablocks (OverDriveSoundEffect,
OverDriveSound). It reads as an energy-burst mobility or area-denial tool bolted onto the existing
armour classes, rather than a new class of its own.
Beyond that one mechanic, the mod adds new weapon and effect content without touching the underlying
ruleset: weapons/heavyGatlingLaser.cs, weapons/particleRifle.cs, weapons/sniperRifleHD.cs,
shoulderWeapons/ShoulderPlasmaPack.cs, and matching muzzle/impact particle effects.
Related
- 39 · Classic 1.5.2 — the exact, unmodified base this mod carries forward
- 40 · The ruleset toggles — the toggle pattern this ability could have used instead of a flat addition
- 44 · Meltdown 2 — the heaviest Classic derivative, for contrast