72 · droc mod
A confirmed pure-cosmetic mod, by Droctagon — no scripts, no gametype logic, just skins and effects.
| Author | Droctagon [community] |
| Ships as | droc_mod.vl2, drop into base/ |
| Contents | textures/skins/*.png, textures/special/*.png — no scripts/ directory at all |
The readme (an RTF document, identical in both copies present in this workspace) is candid about the mod’s unfinished state [community]:
“DROCMOD v1.0 made by Droctagon… I started this mod about a year after Tribes2 came out… I never released the file publically and packed all the files into another popular file zz_exo_basic.VL2… I consider this project unfinished…”
Its feature list is entirely visual and audible: a new HUD skin, new vehicle skins, changed vehicle,
weapon, and turret sounds, and recoloured weapon effects — jump jets, vehicle jets, and flares. Archive
contents confirm this precisely: every file lives under textures/skins/ or textures/special/, covering
jets, flares, muzzle flashes, and impact effects. There is no scripts/ directory anywhere in the
archive — the absence itself is the evidence. A mod that only ships textures cannot touch a ruleset,
which places it unambiguously in this section rather than among the combat mods documented in
sections 32–57.
Related
- 73 · mousemod — a client mod that, unlike this one, does bundle a server-side admin console
- Audio — the sound-datablock system droc mod’s recoloured effects hook into